Netrunner Summer 2015 League: Round 6 Results

3/4 of the way through the season, and Austin continues his reign on top of the standings, this time, with Kit and TWIY! Larry and Paul rounded out the top 3.

Players and Ranking

Rank Name Match Points SoS xSoS RW CW W-T-L
1. Austin Mills
(Rielle "Kit" Peddler / The World is Yours*)
12 1.56 2.59 3 3 3-0-0
2. Larry Carter
(Chaos Theory / GRNDL)
8 2.44 1.78 2 2 2-0-1
3. Paul Romanoski
(Kate "Mac" McCaffrey / Near-Earth Hub)
6 2.67 1.48 2 1 1-1-1
4. Joel Szirony
(Andromeda / Haarpsichord Studios)
6 1.78 2.15 2 1 0-3-0
5. Ben Thompson
(Edward Kim / Making News)
6 1.56 2.30 1 2 1-1-1
6. Andrew Webber
(Andromeda / Near-Earth Hub)
6 1.11 2.52 1 2 1-1-1
7. Jacob Merkle
(Chaos Theory / Blue Sun)
4 2.22 1.78 1 1 0-2-1
8. Josh Lykowski
(Geist / Making News)
0 2.67 1.41 0 0 0-0-3

SoS: Strength of Schedule / RW: Runner Wins / CW: Corp Wins / W-T-L: Win-Tie-Loss

Pairings for Round 3

  Player 1   Player 2
Table 1 Austin Mills  vs  Paul Romanoski
Table 2 Joel Szirony  vs  Ben Thompson
Table 3 Jacob Merkle  vs  Larry Carter
Table 4 Andrew Webber  vs  Josh Lykowski

Results

Round 1
1 Larry Carter vs Ben Thompson 4 : 0 (R 2:0 C · C 2:0 R)
2 Andrew Webber vs Jacob Merkle 2 : 2 (R 0:2 C · C 2:0 R)
3 Paul Romanoski vs Joel Szirony 2 : 2 (R 2:0 C · C 0:2 R)
4 Josh Lykowski vs Austin Mills 0 : 4 (R 0:2 C · C 0:2 R)
Round 2
1 Austin Mills vs Larry Carter 4 : 0 (R 2:0 C · C 2:0 R)
2 Jacob Merkle vs Joel Szirony 2 : 2 (R 2:0 C · C 0:2 R)
3 Paul Romanoski vs Andrew Webber 4 : 0 (R 2:0 C · C 2:0 R)
4 Ben Thompson vs Josh Lykowski 4 : 0 (R 2:0 C · C 2:0 R)
Round 3
1 Austin Mills vs Paul Romanoski 4 : 0 (R 2:0 C · C 2:0 R)
2 Joel Szirony vs Ben Thompson 2 : 2 (R 0:2 C · C 2:0 R)
3 Jacob Merkle vs Larry Carter 0 : 4 (R 0:2 C · C 0:2 R)
4 Andrew Webber vs Josh Lykowski 4 : 0 (R 2:0 C · C 2:0 R)

Statistics

Runner Identities

Corp Identities

Wins

Wins by Runner Faction

Wins by Corp Faction

Wins by Runner Identity

Wins by Corp identity

Win Types

Faction Matchups

Netrunner Summer 2015 League: Round 5 Results

Netrunner Summer 2015 League: Round 5 Results

Andrew takes the cake, in Round 5 of our Summer 2015 League! Paul tried to duplicate Andrew’s Kate/ETF success, but came up just a bit short. Austin rounded out the top 3 with his infamous MaxX deck, while throwing in Argus, this week.

Players and Ranking

Rank Name Match Points SoS xSoS RW CW W-T-L
1. Andrew Webber
(Kate “Mac” McCaffrey / Engineering the Future)
11 1.67 2.78 3 3 3-0-0
2. Paul Romanoski
(Kate “Mac” McCaffrey / Engineering the Future)
8 1.67 2.78 2 2 2-0-1
3. Austin Mills
(MaxX / Argus Security)
6 2.78 1.67 2 1 1-1-1
4. Jacob Merkle
(Whizzard / Industrial Genomics)
6 1.67 2.78 2 1 1-1-1
5. Joel Szirony
(Andromeda / Haarpsichord Studios)
4 2.78 1.67 1 1 1-0-2

SoS: Strength of Schedule / RW: Runner Wins / CW: Corp Wins / W-T-L: Win-Tie-Loss

Pairings for Round 3

Player 1 Player 2
Table 1 Andrew Webber  vs Austin Mills
Table 2 Joel Szirony  vs Paul Romanoski
Table 3 Jacob Merkle  vs Bye

Results

Round 1
1 Joel Szirony vs Jacob Merkle 4 : 0 (R 2:0 C · C 2:0 R)
2 Paul Romanoski vs Austin Mills 0 : 4 (R 0:2 C · C 0:2 R)
3 Andrew Webber vs Bye 4 : 0 (R 2:0 C · C 2:0 R)
Round 2
1 Andrew Webber vs Joel Szirony 3 : 0 (R 2:0 C · C 1:0 R)
2 Austin Mills vs Jacob Merkle 2 : 2 (R 2:0 C · C 0:2 R)
3 Paul Romanoski vs Bye 4 : 0 (R 2:0 C · C 2:0 R)
Round 3
1 Andrew Webber vs Austin Mills 4 : 0 (R 2:0 C · C 2:0 R)
2 Joel Szirony vs Paul Romanoski 0 : 4 (R 0:2 C · C 0:2 R)
3 Jacob Merkle vs Bye 4 : 0 (R 2:0 C · C 2:0 R)

Statistics

Runner Identities

Corp Identities

Wins

Wins by Runner Faction

Wins by Corp Faction

Wins by Runner Identity

Wins by Corp identity

Win Types

Faction Matchups

Dice Masters – Justice League Storyline Standings (as of 9/28)

Dice Masters – Justice League Storyline Standings (as of 9/28)

The Justice League Storyline is now 4 events in, and only 1 remaining! Isaac continues his dominance, finishing 4 rounds with 4 wins.

Here’s the full standings, as of 9/28/15:

1. Isaac Villa 45
2. Josh Abercrombie 30
3. Ethan Villa 15
T-4. Aaron Evans 12
T-4. Jason Evans 12
T-4. Joel Szirony 12
T-7. Gene Abercrombie 9
T-7. Alex Eding 9
T-7. Jeremy Wright 9
T-7. Andre Duclos 9
T-7. Chloe Villa 9
T-12. Ari Levin 6
T-12. Hank Wetzel 6
T-14. Keith LaRue 3
T-14. Matt Mazur 3

Last Justice League – Trinity War – Storyline Event:
$3 – No Super Rare Night!
Oct. 27th, 7:00pm @ Frogtown Hobbies

Netrunner Summer 2015 League: Round 4 Results

Netrunner Summer 2015 League: Round 4 Results

We are now officially half way through the Summer 2015 Season! Only four brave souls showed up, on September 15th. Here’s to hoping attendance can pick back up once everyone is done with summer vacations and what not.

Click here to view Summer 2015 Standings

Players and Ranking

Rank Name Match Points SoS xSoS RW CW W-T-L
1. Austin Mills
(MaxX / Chronos Protocol)
9 1.44 1.96 3 2 2-1-0
2. Larry Carter
(Chaos Theory / Industrial Genomics)
8 1.56 1.93 2 2 2-0-1
3. Jacob Merkle
(Laramy Fisk / Titan Transnational)
3 2.11 1.74 1 1 1-0-2
4. Andrew Webber
(Kate “Mac” McCaffrey / Blue Sun)
2 2.22 1.70 1 0 0-1-2

SoS: Strength of Schedule / RW: Runner Wins / CW: Corp Wins / W-T-L: Win-Tie-Loss

Pairings for Round 3

Player 1 Player 2
Table 1 Austin Mills  vs Andrew Webber
Table 2 Larry Carter  vs Jacob Merkle

Results

Round 1
1 Larry Carter vs Austin Mills 0 : 3 (R 0:2 C · C 0:1 R)
2 Andrew Webber vs Jacob Merkle 0 : 3 (R 0:2 C · C 0:1 R)
Round 2
1 Austin Mills vs Jacob Merkle 4 : 0 (R 2:0 C · C 2:0 R)
2 Larry Carter vs Andrew Webber 4 : 0 (R 2:0 C · C 2:0 R)
Round 3
1 Austin Mills vs Andrew Webber 2 : 2 (R 2:0 C · C 0:2 R)
2 Larry Carter vs Jacob Merkle 4 : 0 (R 2:0 C · C 2:0 R)

Statistics

Runner Identities

Corp Identities

Wins

Wins by Runner Faction

Wins by Corp Faction

Wins by Runner Identity

Wins by Corp identity

Win Types

Faction Matchups

Netrunner Summer 2015 League: Round 3 Results

Netrunner Summer 2015 League: Round 3 Results

Round 3 was completed two weeks ago, today, and here’s the results! Unfortunately attendance has still been low, due to many different things going on, during the Summer.

Click Here to View Overall Summer 2015 Standings

Players and Ranking

Rank Name Match Points SoS xSoS RW CW W-T-L
1. Austin Mills
(MaxX / Personal Evolution)
12 2.00 2.87 3 3 3-0-0
2. Paul Romanoski
(Kate "Mac" McCaffrey / Engineering the Future)
7 2.83 2.39 2 1 2-0-1
3. Ben Thompson
(Chaos Theory / Replicating Perfection)
6 3.00 1.92 1 2 1-1-1
4. Jacob Merkle
(Hayley Kaplan / Gagarin Deep Space)
6 1.83 2.89 1 2 1-1-1
5. Andrew Webber
(Kate "Mac" McCaffrey / Titan Transnational)
5 2.78 2.22 1 1 1-0-2

SoS: Strength of Schedule / RW: Runner Wins / CW: Corp Wins / W-T-L: Win-Tie-Loss

Pairings for Round 3

  Player 1   Player 2
Table 1 Austin Mills  vs  Andrew Webber
Table 2 Ben Thompson  vs  Jacob Merkle
Table 3 Paul Romanoski  vs  Bye

Results

Round 1
1 Andrew Webber vs Jacob Merkle 4 : 0 (R 2:0 C · C 2:0 R)
2 Austin Mills vs Paul Romanoski 4 : 0 (R 2:0 C · C 2:0 R)
3 Ben Thompson vs Bye 4 : 0 (R 2:0 C · C 2:0 R)
Round 2
1 Ben Thompson vs Austin Mills 0 : 4 (R 0:2 C · C 0:2 R)
2 Andrew Webber vs Paul Romanoski 1 : 3 (R 1:1 C · C 0:2 R)
3 Jacob Merkle vs Bye 4 : 0 (R 2:0 C · C 2:0 R)
Round 3
1 Austin Mills vs Andrew Webber 4 : 0 (R 2:0 C · C 2:0 R)
2 Ben Thompson vs Jacob Merkle 2 : 2 (R 0:2 C · C 2:0 R)
3 Paul Romanoski vs Bye 4 : 0 (R 2:0 C · C 2:0 R)

Statistics

Runner Identities

Corp Identities

Wins

Wins by Runner Faction

Wins by Corp Faction

Wins by Runner Identity

Wins by Corp identity

Win Types

Faction Matchups

Click Here to View Summer 2015 Standings

Ashes Deck Tech Talk – Coal Roarkwin Starter

Coal Roarkwin – Phoenixborn of Rustwatch

Coal Roarkwin | Board in ToledoHealth 16

Spellboard 5

Battlefield 6

Ability: Slash [Side Action] [Discard a card] : Deal 1 damage to a target unit. If an opponent has no units in play, you may instead deal 1 damage to their Phoenixborn instead.

The deck I was least interested in turned out to be my favorite. The Iron Men are straightforward and strong, and Coal makes for a perfect aggro deck. Interestingly enough, Isaac Vega gave his swordsman character the least health, and biggest spell-board. His battlefield is a whopping six, making his stats even out nicely.

Strengths and Power Cards

Before we get into cards, I’d like to talk about Slash. At first I was weary of discarding cards for a 1 damage ping, especially in a 30 card game. But 1 damage as a side action (as Natural dice users know) can make or break the game. My strategy with Coal? A.B.S. Always be Slashin’. Keep those opposing units down, keep their battlefield low. Is their battlefield empty? Don’t think about it – Slash. When faced with bigger threats, you’ll want to plan your slashes and other pings accordingly, but for The Phoenixborn of Rustwatch, slashing is the way he deals with things.

Coal’s strength lies within his Iron Men. Hell, one of his cards even depicts him supporting his units instead of taking to the battlefield. All the allies in Coal’s deck are useful, but two I felt rise above the rest.

Iron Worker A2/L2/R1 [Main Action] [Two Basic] Resourceful 1 Overtime Hard work pays off in Rustwatch it seems.Overtime, especially if you let it build up a little, will let you unleash a wave of pings that can clear an opponent’s board. Take 3 status tokens, and poof, you can slash twice and ping with 2 Frogs if needed, enough to deal with mostunits. Keep this guy alive, as his ability is inexhaustible, and useful even if he has attacked.

Anchornaut A0/L1/R0 Cost: [Main Action] [1 Basic] Throw 1. I love these little guys. Put them in the field, Throw 1, and don’t worry about it. Did they die? Ceremonial dice power brings them back without so much as a ping to yourself. Your opponent may make the mistake of ignoring them, allowing you to build up a team of free pings, considering Throw takes neither a main or side action.

Those two are the basis for the team, allowing you to cut through defenses, but you need some more meat to actually get damage through, which is where the following card comes in.

Summon Iron Rhino [Main Action] [1Leaf] Pay [Main Action] [Exhaust] [6Basic]: Place an Iron Rhino Conjuration onto your battlefield EXPENSIVE. This is the first thing that comes to mind. This thing takes a Leaf just to ready, and six more energy to summon. Focused just right, the least you can pay for a single Rhino is seven energy. In the end, I would say this card is worth it because

Iron Rhino A5/L4/R0. I would play this card for the flavor text alone. The sheer image in my mind of a Rhino crafted of crude iron crushing through opposing units on the docks as Coal yells “Welcome to Rustwatch, you bastards!” is almost as satisfying as doing it in-game. This guy is a big, meaty, threat that few things in the game can deal with. Get him out, and do not swing with him until your opponent has an open field, or you have a particularly annoying unit to get rid of. Let him sit there. Let them fear.

One Hundred Blades [Main Action] [2 Basic]. Oh glory, another great card with great flavor text. Coal’s unique card cuts down everything. You can ping away with the aforementioned cards/abilities until everything has just one left, and then unleash this bad boy. It deals one to the Phoenixborn as well, which is nice, AND allows for a card draw, getting you an extra slash, or even an extra One Hundred Bladesfor the turn. Wonderful card that I can’t imagine a Coal deck without. Night night, Mist Spirit Swarm

I find that the above more than serves against most decks. Most of Coal’s spellboard helps, but is not really necessary. You may look into other cards to fill the slots Strengthen is a nice spell to buff up your unblocked attackers. Protect I haven’t play-tested as much, but when cast I’ve been so aggressive I’ve yet to find it useful. All cards you don’t want to use becomes slashes anyway, so there is no bad card in a Coal deck.

Weakness and Counters:

Coal has the least HP of any Phoenixborn. Fifteen is a dangerous number especially against direct pings. ThreeMolten Gold action spells will reduce him to a meager six health, ALL of which can be ping’d away by Stormwind Sniper since Protect only targets units and not Phoenixborn.

In general Coal’s deck is pretty cheap, aside from the Iron Rhino. If your opponent casts Steady Gaze or Gazes one with a Blue Jaguar, you can expect trouble. Manage your energy well, and summon only when needed, becauseExpand Energy isn’t going to save you when you’re 6 mana dice down.

Slash, while Coal’s most useful tool, is also a double-edged sword. Discarding a card in a 30 card game must always be a tactical decision, and before long you can mill yourself out. Saria’s Three-Eyed Owls will limit the usefulness of your Slashes by making you discard cards. When you’re one ping away from an open field for your Iron Rhino, this can really hurt. Because most her units have more than 1 life, it makes it a little harder to clear the field. She can alsoStrange Copy an Iron Rhino for protection. My goal when playing Coal against Saria is pure aggro. Slash and get a Rhino out before she gets her mill set up. Let her exhaust her allies for their special abilities. It will hurt a little bit, but your opponent will be a little more reluctant to make you discard a card when she just took an Iron Rhino to the face.

Jessa. Good God Jessa. Blood Puppets will drain either a card from you slashing or an energy Coal desperately needs. With his large battlefield, the slot occupation won’t bother much, so these little guys can be dealt with later in the turn. Living Doll and Leech Warrior are great against most decks, but against Coal, they become a nightmare worthy of their card art. Undying Heart makes them borderline invincible, and puts a halt to Coal’s slashing. Fear is ridiculous, as it cost nothing but a main action, and can be used to put your 6 cost Iron Rhino right back where it came from. Blood Archers have Battle Advantage, and Blood Oath, enabling them to take an Iron Rhino in a straight-up fight. When something actually dies, Jessa pops a Final Cry which whittles away at Coal’s already low health. I usually deal with Jessa by targeting the unit’s first. Yes, you will lose a little momentum, but if you can manage your energy right, and kill them right before you get the first player token, you can deal some nice damage. Much like Saria, she needs these units for blockers, and their abilities are no good when exhausted, so she’ll be reluctant to retaliate from your full attack.

Other than those two, I’ve had little trouble smashing everything down with the Iron Men. Look out for buffs like Root Armor that’ll interrupt your oh so carefully planned card + energy pings.

Tweaks

I’ll be honest. I’ve had so much fun with the Iron Men that I haven’t yet played much with tweaked cards. That being said here are some ideas. What is wonderful about coal is that Anchornaut, Iron Worker, Iron Rhino, and 100 Blades all use the Basic energy face, allowing him to be extremely diverse with his mana pool.

I want so badly to include Stormwind Sniper in this deck, it may be worth it just to bring 1 or 2 Spirit dice in place of a couple of your nature ones. More ping, high attack, more quick aggro is a good inclusion.

I’ve had a little success in bringing Small Sacrifice and pinging my own Anchornauts after their Throw for an extra damage, as in my experience most players will get rid of those little guys as quick as possible. Still need to playtest more.

Summon Sleeping Widows – is an idea. It’s a little expensive when considering your cermony dice, but once your Anchornaut dies it could be nice to have two more attackers to take his place.

Final Cry – is something to consider as well. If you’ve got the ceremony dice to spare, 2 direct damage for a reaction can be worth more than bringing your little guy back.

Spiked Armor – is good to throw on Iron Worker or even Iron Rhino, but I feel as if this card slot could be better used for something more aggressive.

Mist Typhoon – Essentially, a not-as-good One-Hundred Blades, but the board wiping capabilities combined with a card draw is wonderful for Coal. And if you’re bringing the Illusion dice for Stormwind Sniper anyway…

Refresh – Save a dice slot or two for Charm Dice. Because this card is a must have. Bring back an Iron Rhino from his slumber, and then crush them.

Conclusion

The Iron Men is a wonderfully build aggro deck that with just a few minor adjustments can have your opponent staying on the defensive for the entire game. Plan your energy carefully, utilize your Overtime, and Always be slashin’

 

Overview by /u/Sonokym.

Dice Masters Trinity War Storyline Standings (as of 9/15/15)

Dice Masters Trinity War Storyline Standings (as of 9/15/15)

Isaac maintains his #1 spot, while we add some newcomers to the standings! Welcome Jeremy, Ari and Chloe!

Here’s the full standings, as of right now:

1. Isaac Villa 33
2. Josh Abercrombie 21
3. Ethan Villa 15
T-4. Aaron Evans 12
T-4. Jason Evans 12
T-4. Joel Szirony 12
T-7. Gene Abercrombie 9
T-7. Alex Eding 9
T-7. Jeremy Wright 9
T-10. Andre Duclos 6
T-10. Ari Levin 6
T-12. Keith LaRue 3
T-12. Matt Mazur 3
T-12. Chloe Villa 3

Next Event: Sept. 26th, 11am @ Frogtown Hobbies

Netrunner Summer 2015 League: Round 2 Results

Netrunner Summer 2015 League: Round 2 Results

Round 2, of the Summer League, saw Jacob Merkle finishing on top. He was closely followed by Josh Lykowski and Austin Mills. All three of them had 8 points. Jacob just had the Strength of Schedule tiebreaker to take the top spot.

Players and Ranking

Rank Name Match Points SoS xSoS RW CW W-T-L
1. Jacob Merkle
(Valencia Estevez / Engineering the Future)
8 2.44 1.56 3 1 1-2-0
2. Josh Lykowski
(Geist / Making News)
8 1.56 2.44 3 1 1-2-0
3. Austin Mills
(MaxX / Personal Evolution)
8 1.56 2.44 3 1 1-2-0
4. Andrew Webber
(Kate “Mac” McCaffrey / Engineering the Future)
6 1.56 2.44 2 1 1-1-1
5. Joel Szirony
(Leela Patel / Cybernetics Division)
4 2.44 1.56 2 0 0-2-1
6. Larry Carter
(Hayley Kaplan / Gagarin Deep Space)
2 2.44 1.56 1 0 0-1-2

SoS: Strength of Schedule / RW: Runner Wins / CW: Corp Wins / W-T-L: Win-Tie-Loss

Pairings for Round 3

Player 1 Player 2
Table 1 Jacob Merkle  vs Josh Lykowski
Table 2 Joel Szirony  vs Austin Mills
Table 3 Andrew Webber  vs Larry Carter

Results

Round 1
1 Joel Szirony vs Josh Lykowski 2 : 2 (R 2:0 C · C 0:2 R)
2 Austin Mills vs Larry Carter 2 : 2 (R 2:0 C · C 0:2 R)
3 Andrew Webber vs Jacob Merkle 0 : 4 (R 0:2 C · C 0:2 R)
Round 2
1 Jacob Merkle vs Austin Mills 2 : 2 (R 2:0 C · C 0:2 R)
2 Josh Lykowski vs Larry Carter 4 : 0 (R 2:0 C · C 2:0 R)
3 Joel Szirony vs Andrew Webber 2 : 2 (R 2:0 C · C 0:2 R)
Round 3
1 Jacob Merkle vs Josh Lykowski 2 : 2 (R 2:0 C · C 0:2 R)
2 Joel Szirony vs Austin Mills 0 : 4 (R 0:2 C · C 0:2 R)
3 Andrew Webber vs Larry Carter 4 : 0 (R 2:0 C · C 2:0 R)

Statistics

Runner Identities

Corp Identities

Wins

Wins by Runner Faction

Wins by Corp Faction

Wins by Runner Identity

Wins by Corp identity

Win Types

Faction Matchups

Netrunner Summer 2015 League: Round 1 Results

Netrunner Summer 2015 League: Round 1 Results

Possibly our slimmest crowd ever, due to the “Post GenCon Hiatus” that folks were taking. Jacob came out on top with Ed Kim and Harmony Medtech, Larry took 2nd with MaxX and CI, and Andrew came in 3rd with Ken Tenma and PE.

Players and Ranking

Rank Name Match Points SoS xSoS RW CW W-T-L
1. Jacob Merkle
(Edward Kim / Harmony Medtech)
10 2.00 2.50 3 2 2-1-0
2. Larry Carter
(MaxX / Cerebral Imaging)
8 2.22 2.43 3 1 1-2-0
3. Andrew Webber
(Ken “Express” Tenma / Personal Evolution)
7 1.67 2.64 2 2 1-1-1
4. Drake Cutcher
(Chaos Theory / Jinteki Biotech)
6 2.50 1.94 2 1 2-0-1
5. Josh Lykowski
(Andromeda / Near-Earth Hub)
4 2.78 1.96 1 1 0-2-1

SoS: Strength of Schedule / RW: Runner Wins / CW: Corp Wins / W-T-L: Win-Tie-Loss

Pairings for Round 3

Player 1 Player 2
Table 1 Jacob Merkle  vs Larry Carter
Table 2 Andrew Webber  vs Josh Lykowski
Table 3 Drake Cutcher  vs Bye

Results

Round 1
1 Larry Carter vs Josh Lykowski 2 : 2 (R 2:0 C · C 0:2 R)
2 Drake Cutcher vs Andrew Webber 2 : 1 (R 2:0 C · C 0:1 R)
3 Jacob Merkle vs Bye 4 : 0 (R 2:0 C · C 2:0 R)
Round 2
1 Jacob Merkle vs Josh Lykowski 4 : 0 (R 2:0 C · C 2:0 R)
2 Larry Carter vs Drake Cutcher 4 : 0 (R 2:0 C · C 2:0 R)
3 Andrew Webber vs Bye 4 : 0 (R 2:0 C · C 2:0 R)
Round 3
1 Jacob Merkle vs Larry Carter 2 : 2 (R 2:0 C · C 0:2 R)
2 Andrew Webber vs Josh Lykowski 2 : 2 (R 0:2 C · C 2:0 R)
3 Drake Cutcher vs Bye 4 : 0 (R 2:0 C · C 2:0 R)

Statistics

Runner Identities

Corp Identities

Wins

Wins by Runner Faction

Wins by Corp Faction

Wins by Runner Identity

Wins by Corp identity

Win Types

Faction Matchups

Dice Masters Justice League Storyline Standings (as of 8/3/15)

Dice Masters Justice League Storyline Standings (as of 8/3/15)

Every other Tuesday, starting with August 4th, we’ll be hosting Dice Masters Storyline Events, which you earn points based on how well you do. Those points will be tracked on our site, each week, and we’ll award a prize, or possibly multiple prizes to the top few participants. After the Standings, we’ll post when the next event is, and what the format will be. Hope to see you out at Frogtown Hobbies soon!

1. Isaac Villa 21
T-2. Josh Abercrombie 15
T-2. Ethan Villa 15
T-4. Aaron Evans 12
T-4. Jason Evans 12
T-4. Joel Szirony 12
T-7. Gene Abercrombie 9
T-7. Alex Eding 9
9. Andre Duclos 6
T-10. Keith LaRue 3
T-10. Matt Mazur 3

Next Storyline Event:
Constructed Age of Ultron – Tuesday, August 4th – 7:00pm – @ Frogtown Hobbies