Dice Masters – Justice League Storyline Standings (as of 9/28)

Dice Masters – Justice League Storyline Standings (as of 9/28)

The Justice League Storyline is now 4 events in, and only 1 remaining! Isaac continues his dominance, finishing 4 rounds with 4 wins.

Here’s the full standings, as of 9/28/15:

1. Isaac Villa 45
2. Josh Abercrombie 30
3. Ethan Villa 15
T-4. Aaron Evans 12
T-4. Jason Evans 12
T-4. Joel Szirony 12
T-7. Gene Abercrombie 9
T-7. Alex Eding 9
T-7. Jeremy Wright 9
T-7. Andre Duclos 9
T-7. Chloe Villa 9
T-12. Ari Levin 6
T-12. Hank Wetzel 6
T-14. Keith LaRue 3
T-14. Matt Mazur 3

Last Justice League – Trinity War – Storyline Event:
$3 – No Super Rare Night!
Oct. 27th, 7:00pm @ Frogtown Hobbies

Dice Masters Trinity War Storyline Standings (as of 9/15/15)

Dice Masters Trinity War Storyline Standings (as of 9/15/15)

Isaac maintains his #1 spot, while we add some newcomers to the standings! Welcome Jeremy, Ari and Chloe!

Here’s the full standings, as of right now:

1. Isaac Villa 33
2. Josh Abercrombie 21
3. Ethan Villa 15
T-4. Aaron Evans 12
T-4. Jason Evans 12
T-4. Joel Szirony 12
T-7. Gene Abercrombie 9
T-7. Alex Eding 9
T-7. Jeremy Wright 9
T-10. Andre Duclos 6
T-10. Ari Levin 6
T-12. Keith LaRue 3
T-12. Matt Mazur 3
T-12. Chloe Villa 3

Next Event: Sept. 26th, 11am @ Frogtown Hobbies

Global Ability Highlights – Uncanny X-Men

Global Ability Highlights – Uncanny X-Men

The first Uncanny X-Men Draft at Frogtown went really well. Joel ended up winning first place, with Mark just one win away from tying for first place. As the day went on, we learned a lot more about the new Dice Masters Uncanny X-Men and the Global Abilities on some of the cards.

Here’s a few that really stood out:


Professor X – Recruiting Young Mutants(Common) & Trainer(Rare)

Global: Pay [1 Mask] . Move up to 2 Sidekick dice from your used pile to your prep area.

This seems like one of those characters you just HAVE to bring, regardless of if you plan on actually buying the dice. The global ability is just so good. It definitely helps get your higher cost characters into the game a LOT faster.


Ant-Man – Pym Particles(Uncommon) & The Insect World(Rare)

Global: Pay [1 Fist] . Switch the A and D values of one of your characters.

Pair this up with Magik and Relentless , when your opponent least expects it, and WHAM! You’re dealing 4/6/7 damage directly to your opponent with a 1 Total Field Cost card!


Relentless – Basic Action Card

Global: Pay [1 Mask] . Target character cannot block.

I think this is an obvious choice. You can get heavier hitters faster in UXM, so it only makes sense to have them be able to attack unblocked. I paired this up with Iceman – Mister Friese in a Rainbow Draft and just steamrolled my opponents.


Selective Shield – Basic Action Card

Global: Pay [1 Fist] . Target blocked character deals no damage.

If you’d rather go for a control match, where you keep your characters in the Field Zone, this is a must. Doesn’t matter how hard someone is hitting you, all of their attack just goes to waste.

 

 

The next Uncanny X-Men Draft at Frogtown Hobbies will be November 22nd at Noon.

First Uncanny X-Men Rainbow Draft @ Frogtown Hobbies

First Uncanny X-Men Rainbow Draft @ Frogtown Hobbies

We’ll be working with Frogtown Hobbies on Saturday, November 1st to hold a Rainbow Draft of the NEW Uncanny X-Men Dice Masters Set. The Draft will begin at noon.

UPDATES 10/31/14: Cost for the Rainbow Draft will be $15. First place receives an Uncanny X-Men Playmat. If you pay for entry into the Rainbow Draft you can purchase a Starter Set at Frogtown Hobbies for $12.95 (normal price is $14.95).

Uncanny X-Men Playmat

Information on Rainbow Drafts:

Each player should come to the event with 8 Sidekick Dice, 12 Basic Action Dice, 4 Indicator Cards, and 2 Basic Action Cards (players may choose which Basic Action Cards they’d like to use after completing the draft, but must use the same 2 throughout the event).

Each player in the draft sits down with 12 packs of Dice Masters to draft with. A set of 6 packs is opened. As each player opens their packs they should verify that the cards and dice match. Keeping their cards secret, players should set them aside into a pile of 12 cards. The next 6 packs are opened and when complete are placed into a separate pile of 12 cards in front of the player (the piles are not to be mixed). All dice are placed into the center, and arranged as below so players can see exactly which dice and how many of each will be available during the draft. We call it Rainbow Draft as players may elect to sort them by color to allow for easier visual spotting of which cards correspond to which dice during the draft.

Each player then takes the deck they most recently prepared and after a short amount of time to review the cards, they select one, setting it face down in front of them, and passing the remaining cards to the player to their right. This card begins a pile of cards that players will be able to use in their team. After all players have selected a card, they take the pile from their left to select their next card and repeat the process until they are passed a single card to be placed into their pile.

After the first stack of 12 cards have been depleted, players should take a moment to review the cards they drafted (each player should have 12 cards at this point). After reviewing their cards, players will return them to a face-down pile in front of them and draft the second pack the same way as they did the first, this time passing in the opposite direction (left).

After drafting all packs, players should take dice from those that were set aside to match each of their cards. They will then construct a tournament team based on the Basic Action Cards they own and the cards they drafted. This tournament team can have up to 8 cards and up to 20 dice across those cards (many teams will have less than this). The basic action dice and cards and sidekick dice do not count against this limit of 8 cards and 20 dice.

More informationhttp://dicemasters.com/wp-content/uploads/2014/05/DM-Rainbow-Draft.pdf